![Comic panels of original MARVEL character Kestrel in MARVEL Strike Force](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/6488e757bcf1233e81bee45b_CaptainAmericaWW2_4K.jpg)
Above: Captain America WW2 in MARVEL Strike Force (Responsible for posing, lighting, rendering, compositing, and painting effects.)
![Comic panels of original MARVEL character Kestrel in MARVEL Strike Force](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/6488e6f3ebfa6a73e2ee0364_MSF-22229_CaptainAmerica%20WWII%20HQShot-4K.jpg)
Above: Captain America WW2 in MARVEL Strike Force (Responsible for posing, lighting, rendering, compositing, and painting effects.)
![Comic panels of original MARVEL character Kestrel in MARVEL Strike Force](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/632c8245f5ea2e10c5be5fbe_IMG_1210%20Kestrel%20crop.JPG)
The image above is a close up crop from a one page comic that I produced and illustrated with 2 other colleagues for the release of the original character Kestrel to the MARVEL Strike Force roster. I was responsible for initial sketches and layout of the page and the scenes.
In the above crop, which shows the top half of the page and panels, I posed, modeled, lit and rendered the elements and finally composited them together with color and text to create the final piece. I then used these assets to create a motion comic video to go along with the release.
![Fantomex in Hell's Kitchen](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/632f92d96a78d7654fb86972_IMG_1586.JPG)
Above: Fantomex in MARVEL Strike Force (Responsible for posing, lighting, rendering, compositing, and painting effects.)
![Jane Thor](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/632c83beaa1e312a479a3eae_IMG_0666.JPG)
Above: Jane Thor with Mjolnir in MARVEL Strike Force. (Responsible for posing, lighting, rendering, compositing, and painting effects.)
![Spider Weaver original character in MARVEL Strike Force](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/632c83690e22dd9f1aa228b9_IMG_1528%20SpiderWeaver.JPG)
Above: Spider-Weaver, new original character MARVEL Strike Force. (Responsible for posing, lighting, rendering, compositing, and painting effects.)
![Madelyne Pryor in MARVEL Strike Force](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/632c82ae35ed42f5051dfa2a_IMG_0303%20Madelyne%20Pryor.JPG)
Above: Madelyne Pryor in MARVEL Strike Force. (Responsible for posing, lighting, rendering, compositing, and painting effects.)
Below: Promotional poster for LeyLines the Game on Steam (Responsible for entire image: 3D sculpting, modeling, posing, lighting, rendering, compositing, and painting effects.)
![](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/5e3a294d0e42b0c756d401df_poster_mockupCrop_LeyLines.jpg)
![](https://assets-global.website-files.com/5d978e2b269be45d21e2667b/5f2b52578ad4e94ad180adf6_CryptoElizStark_Lightning_wip7.jpg)
Concept Illustration
Before painting large scale murals, I sketch on paper, digitize the sketch, and then use Photoshop, Illustrator, and sometimes After Effects to take the design further and make sure that the client I'm working with has a clear understanding of what I will paint. I love designing for extra wide aspect ratio pieces like the ones below. As a kid I was inspired by MC Escher's works and think that comes through in the first concept sketch below.